Total War: Rome II

Total War: Rome II is an upcoming strategy game under development by The Creative Assembly and published by Sega, to be released on 3 September 2013 for PC. According to The Bookseller website, Pan MacMillan and Thomas Dunne Books have purchased the rights from The Creative Assembly to publish a series of novels based on the video game Total War: Rome II.


As with Rome: Total War, Total War: Rome II will be set in classical antiquity and focus on the Roman Republic, allowing players to transform it into the Roman Empire if they so choose.

Warscape Engine will power the visuals of the game, and new unit cameras will allow players to focus on individual soldiers in the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with heroic speeches before siege towers hit the walls of the enemy city. This will be realized using facial animations for individual units, adding a feel of horror and realism to the battles.

Armies and navies will also have changeable stances on the campaign map. These stances determine many things, among them total movement points per turn or the ability to deploy traps for an ambush. These stances will initially be called "Forced March" that will enable an army to march further, but which will also tire out its men and reduce their fighting ability; Defensive Stance that will enable the player to place stakes and perhaps build temporary forts, and finally "Ambush Stance", that will enable the placing of bales of hay that will be set alight and rolled into the enemy's formations when ambushing, for example. Armies in Rome II can be made up of a maximum of 40 units, including naval and land units, and must have a general to lead them. There is also a cap on the number of armies a faction can have at any time, based on the faction's power. A faction can gain more power by conquering more regions and filling its coffers with gold. This system has been implemented to make battles more decisive and for them to have a bigger impact on a war between two factions. Players will have the ability to name units in an army and change their emblems.

When the player creates a general and begins training his troops, the army enters a muster mode and it cannot move while in this stance. Generals acquire skills and traits independently from the army they command. Skills can be chosen by the player as their general levels up while traits are based on what a general does in game. Furthermore, if an army loses its general a new one will be immediately appointed by the player.

Campaign Map

There are 183 regions in Rome II, that are grouped into 57 provinces. Provinces are groupings of up to four regions, and each region within a province can be conquered separately. However, the control of an entire province will allow a player to pass edicts on provincial level, edicts that provide bonuses such as increased public happiness or military production. Construction options for a province are displayed on a single menu, while public happiness is also province based. This means that if public happiness drops too low in a province, the most unhappy region will rebel instead of the entire province.

Individual villages and resource buildings will be gone from the campaign map in Rome II, and instead confined into the regional capital. Each regional capital will have an automatic garrison whose size is To compensate the removal of resource buildings, armies now have a raid stance, which automatically generates loot and reduces their upkeep cost. A player can raid in both friendly and hostile territory, although raiding one's own regions will have negative effects on public happiness.

Each province will have a provincial capital that has walls, unlike most regional capitals. Siege battles will occur only on settlements with walls or military buildings in an effort to lessen the amount of siege battles, and to provide alternative fighting scenarios for smaller settlements. Because of their larger size, provincial capitals also have more building slots than regional capitals.

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General information
Title Total War: Rome II
Release date
03 Sep 2013